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Available now:
Title:
Development of collision detection tools for a computer graphics
animation engine
Abstract:
Nowadays,
videogames, film industry, virtual reality simulators (e.g.
surgery and flight simulators) require the use of mathematical
modeling of complex phenomena such as rigid bodies, deformable
objects, fluids and their interactions.
This project aims
to develop tools for real-time graphics interactions. In
particular, we will explore some advanced techniques that detect
the collision between virtual reality deformable objects. The
techniques that we will develop are based on an optimized
spatial hashing[1] that handle self collisions between the
deformable objects.
Within our research
group we have developed a set of mathematical tools (physical
models based on mass-springs, finite elements, meshless models
and collision detection techniques based on sphere trees)
integrated in an animation engine. We expect to integrate these
tools in our animation engine.
REQUIREMENTS:
Strong knowledge of C++ ( if possible OpenGL skills)
[1] Teschner M. et
al. Optimized Spatial Hashing for Collision Detection of
Deformable Objects, Proceedings of Vision, Modeling,
Visualization VMV'03 Munich, Germany, pp. 47-54, November 19-21,
2003
AVAILABLE NOW !!
Written memory
expected: 15 june 2006
CONTACT:
cesar.mendoza ARROBA urjc.es

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