09 de dicembre de 2005

 

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Title: Development of collision detection tools for a computer graphics animation engine

Abstract:

Nowadays, videogames, film industry, virtual reality simulators (e.g. surgery and flight simulators) require the use of mathematical modeling of complex phenomena such as rigid bodies, deformable objects, fluids and their interactions.

This project aims to develop tools for real-time graphics interactions. In particular, we will explore some advanced techniques that detect the collision between virtual reality deformable objects. The techniques that we will develop are based on an optimized spatial hashing[1] that handle self collisions between the deformable objects.

Within our research group we have developed a set of mathematical tools (physical models based on mass-springs, finite elements, meshless models and collision detection techniques based on sphere trees) integrated in an animation engine. We expect to integrate these tools in our animation engine.

REQUIREMENTS:  Strong knowledge of C++ ( if possible OpenGL skills)

[1] Teschner M. et al. Optimized Spatial Hashing for Collision Detection of Deformable Objects, Proceedings of Vision, Modeling, Visualization VMV'03 Munich, Germany, pp. 47-54, November 19-21, 2003

AVAILABLE NOW !!

Written memory expected: 15 june 2006

CONTACT:  cesar.mendoza ARROBA urjc.es


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Este sitio se actualizó por última vez el 09 de dicembre de 2005